AI Insights · Timothy · January 2022
Top 5 3D Realistic Games on Unified Platform in Romania: Q4 2021
In Q4 2021, the top 5 3D realistic games in Romania showed varied performance in terms of downloads, revenue, and active users, with notable trends across different metrics.
In the fourth quarter of 2021, the top 5 3D realistic games on the unified platform in Romania demonstrated diverse performance metrics. Leveraging data from Sensor Tower, let's delve into the weekly trends for downloads, revenue, and active users for these popular games.
Free Fire from Garena International I Private Limited had a fluctuating revenue pattern, peaking at approximately $80K in the final weeks of December. Weekly downloads showed an initial decline but picked up towards the end of the quarter, reaching around 45K in the last week. Active users remained robust, closing the quarter at over 525K.
Race Master 3D - Car Racing by SayGames LTD saw a consistent rise in weekly downloads, culminating at 42K by the end of December. Revenue remained modest, with slight increases noted towards the end of the quarter, peaking at $84. The game also experienced a steady increase in active users, reaching approximately 140K in the final week of December.
Tencent Mobile International Limited's PUBG MOBILE maintained a strong revenue stream, peaking at around $143K in mid-October before experiencing a slight decline towards the end. Weekly downloads showed a gradual increase, with a notable peak at 21.5K in the last week of December. Active users remained relatively stable, closing the quarter at approximately 375K.
Super Car Driving School 2021 by Mohammad Ullah saw its weekly downloads peak at around 29K in early October before declining to approximately 10K by the end of December. Active users followed a similar trend, peaking at around 60K in early November and stabilizing at about 57K by the end of the quarter.
Lastly, Truck Simulator: Ultimate from Zuuks Games had a steady decline in downloads, starting at 26K in late September and dropping to around 8K by the end of December. Revenue peaked early at around $1K but saw a decline throughout the quarter. Active users showed a decreasing trend, ending the quarter at approximately 30K.
For more detailed insights and further data, visit Sensor Tower.